I have assumed for the calculations that the number of cargo ships built to be a maximum of 61, which will leave enough space to keep the bare minimum necessay buildings. So once you know your target aqua points you can plan in advance as to how many islands you may need to capture to meet the aqua requirement. This table below contains information about each level of cargo ships, how much aqua you need to build and upgrade them and the amount of cargo points you get for each level. When you have your target in mind you will know how much aqua you need to collect in order to make the target cargo points and also how many aqua islans you need to capture in order to collect the required aqua. While reading this section I suggest you do it with a cargo points target in mind for example "to make 5000 cargo points". In order for this to be possible every member of the alliance tries to make maximum possible cargo points and it all adds up to the alliances total. Also if your alliance makes enough cargo you could win gold and rubies for the alliance, strong unique equipments for all members of the alliance and the top 5 alliances get an excellent deco for all members.Īs I mentioned earlier building enough cargo points can get you and your alliance some really cool prizes. In the group strategy the aqua is used to build cargo ships and the alliance with the most cargo at the end of the month wins the "Storm Lord" title. In the individual strategy all collected aqua is saved up and used to buy some really cool equipments from Luna's camp south of you castle in Storm. The only difference between the individual strategy and the group one is the way the aqua is used. The small aqua island give you 11500 aqua and the large one give you 52000 aqua. ![]() The best way to collect aqua is by capturing islands. So that leaves us with Aqua resource islands. attacking either one of these could land you in a war or worse you could get thrown out of your alliance in order to avoid war and mass attacks.ĭoing quests will give you aqua but in order to get sufficient aqua to buy equipment or build enough cargo ships you require much more aqua than the quests provide.Īttacking forts also give you aqua but the troop and tool expended to get the required aqua from forts wont be in proportion. Now most servers have unwritten rules about attacking players and resource islands. In both individual and group strategy the primary aim is to collect collect aqua by doing quests, attacking forts, attacking players or by capturing aqua resource islands. In the group strategy the alliance plays as a team and aim to collect as many cargo points as possible and win prizes for the alliance and its members. In the individual strategy you enter storm and work with the aim of collecting aquamarine and buying valuable equipments, tools and troops with it. One is the individual strategy and the other is the alliance strategy. Now there are two strategies that can be applied in storm. What makes the storm islands an interesting proposition is the prizes that you stand to gain by doing well there. Now you may be thinking why bother because anyway all your work will be washed up at the end of the month and you have to start fresh again. So, beginning of every month the map is reset and you can choose whether to enter and compete or not. at the end of which a flood washes away the entire map. ![]() ![]() ![]() Storm islands is unlike the other new worlds (ice,fire,sands) because the duration of this world is one month approx.
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